bimtex

workplace

Three-door workplace locker

three-door-workplace-locker dresses furniture:locker — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 6of 500 meshes
  • 3slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Three-door workplace locker, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$hardware
$accent

This definition leaves $frame and $hardware and $accent open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Generated views

The body and its drawing evidence

The A-101 panel is the built-in plan symbol at its default envelope, not a top-down image of this lookdef. The deterministic renders check the body's footprint, structure and depth. Geometry, material and the selected finish stay unchanged.

A-101 plan symbol1:100 · 0.90 × 0.50 m
Top renderEL 90° · ORTHOGRAPHIC
Rendered axonometricAZ 40° · EL 32°

Paste this

Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"wpod-locker","of":"steel","value":58,"accent":"#78806f","body":{"roughness":0.64,"metalness":0.25}}
{"t":"materialdef","id":"wpod-metal","of":"steel","value":42,"accent":"#4d555a","body":{"metalness":0.62}}
{"t":"materialdef","id":"wpod-shell","of":"cloth","value":20,"accent":"#303438","body":{"sheen":0.15,"sheenColor":"#666b70","sheenRoughness":0.86}}
{"t":"lookdef","id":"three-door-workplace-locker","name":"Three-door workplace locker","for":"furniture:locker","desc":"Three-door workplace locker bank with perforated vents, recessed plinth and dark pulls.","slots":{"frame":"wpod-locker","hardware":"wpod-metal","accent":"wpod-shell"},"note":"Natural box is 0.9 × 1.8 × 0.5; three full-height doors and a recessed base distinguish the furniture locker from the twelve-door asset locker bank.","body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":1.72,"depth":0.48,"radius":0.025,"segments":3},"position":[0,0.94,0]},{"type":"Mesh","material":"$accent","geometry":{"type":"RoundedBoxGeometry","width":0.82,"height":0.08,"depth":0.4,"radius":0.018,"segments":3},"position":[0,0.04,0]},{"type":"bimtex:Run","count":3,"from":[-0.3,0,0],"to":[0.3,0,0],"children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.275,"height":1.62,"depth":0.028,"radius":0.018,"segments":3},"position":[0,0.96,0.254]},{"type":"Mesh","material":"$hardware","geometry":{"type":"CapsuleGeometry","radius":0.012,"height":0.18,"capSegments":4,"radialSegments":10},"position":[0.085,1.02,0.278]},{"type":"bimtex:Run","count":4,"from":[-0.065,1.55,0.279],"to":[0.065,1.55,0.279],"children":[{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.025,"height":0.008,"depth":0.012,"radius":0.003,"segments":3},"position":[0,0,0]}]}]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.9,"height":0.035,"depth":0.5,"radius":0.008,"segments":3},"position":[0,1.7825,0]}]},"preview":{"projection":"perspective","azimuth":38,"elevation":18,"fov":34,"margin":1.03}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/workplace.ndjson model.ndjson > dressed.ndjson
Download workplace pack 26 KB · NDJSON ↓