bimtex

interiors

Open-top pedal bin

open-top-pedal-bin dresses furniture:trash-can — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 4of 500 meshes
  • 3slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Open-top pedal bin, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$surface
$hardware

This definition leaves $frame and $surface and $hardware open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Generated views

The body and its drawing evidence

The A-101 panel is the built-in plan symbol at its default envelope, not a top-down image of this lookdef. The deterministic renders check the body's footprint, structure and depth. Geometry, material and the selected finish stay unchanged.

A-101 plan symbol1:100 · 0.35 × 0.35 m
Top renderEL 90° · ORTHOGRAPHIC
Rendered axonometricAZ 40° · EL 32°

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-int-black","of":"membrane","value":20,"body":{"roughness":0.44,"metalness":0.3}}
{"t":"materialdef","id":"pack-int-steel","of":"steel","value":72,"body":{"metalness":0.6}}
{"t":"lookdef","id":"open-top-pedal-bin","name":"Open-top pedal bin","for":"furniture:trash-can","desc":"Tall cylindrical waste bin with a rolled rim, recessed liner and foot pedal.","slots":{"frame":"pack-int-steel","surface":"pack-int-black","hardware":"pack-int-black"},"note":"Natural box is 0.35 × 0.8 × 0.35; an open-ended wall and rolled rim preserve the visible mouth instead of sealing a container with a solid lid.","body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.175,"radiusBottom":0.155,"height":0.72,"radialSegments":24,"openEnded":true},"position":[0,0.39,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"CylinderGeometry","radiusTop":0.145,"radiusBottom":0.145,"height":0.015,"radialSegments":24},"position":[0,0.08,0]},{"type":"Mesh","material":"$hardware","geometry":{"type":"TorusGeometry","radius":0.16,"tube":0.015,"radialSegments":10,"tubularSegments":28},"position":[0,0.76,0],"rotation":[1.5708,0,0]},{"type":"Mesh","material":"$hardware","geometry":{"type":"RoundedBoxGeometry","width":0.14,"height":0.025,"depth":0.09,"radius":0.025,"segments":3},"position":[0,0.025,0.13]}]},"preview":{"projection":"perspective","azimuth":38,"elevation":24,"fov":34,"margin":1.05}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 129 KB · NDJSON ↓