Branching hall coat rack
branching-hall-coat-rack
dresses furniture:coat-rack
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
- 7of 500 meshes
- 2slots
- 1finish
Drag to orbit · scroll to zoom
$frame
$hardware
This definition leaves
$frame and $hardware
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Generated views
The body and its drawing evidence
The A-101 panel is the built-in plan symbol at its default envelope, not
a top-down image of this lookdef. The deterministic renders check the
body's footprint, structure and depth. Geometry, material and the
selected finish stay unchanged.
Paste this
Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-int-brass","of":"brass","value":58,"accent":"#b08d52","body":{"metalness":0.75}}
{"t":"materialdef","id":"pack-int-oak","of":"timber","value":58,"hatch":"timber"}
{"t":"lookdef","id":"branching-hall-coat-rack","name":"Branching hall coat rack","for":"furniture:coat-rack","desc":"Freestanding oak coat rack with a weighted base, branching hooks and umbrella ring.","slots":{"frame":"pack-int-oak","hardware":"pack-int-brass"},"note":"Natural box is 0.8 × 1.7 × 0.4; branching hooks create the full width only at the top while the pole and umbrella ring keep the lower silhouette open.","body":{"type":"Group","children":[{"type":"Mesh","material":"$hardware","geometry":{"type":"CylinderGeometry","radiusTop":0.17,"radiusBottom":0.2,"height":0.05,"radialSegments":24},"position":[0,0.025,0],"scale":[1,1,0.65]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.035,"radiusBottom":0.055,"height":1.62,"radialSegments":18},"position":[0,0.82,0]},{"type":"Mesh","material":"$hardware","geometry":{"type":"TorusGeometry","radius":0.16,"tube":0.015,"radialSegments":10,"tubularSegments":28},"position":[0,0.55,0],"rotation":[1.5708,0,0],"scale":[1,1,0.72]},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0,1.55,0],[0.22,1.62,0],[0.36,1.58,0]],"radius":0.025,"radialSegments":10,"tubularSegments":18}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0,1.48,0],[-0.22,1.56,0],[-0.36,1.5,0]],"radius":0.025,"radialSegments":10,"tubularSegments":18}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0,1.42,0],[0,1.5,0.13],[0,1.47,0.2]],"radius":0.023,"radialSegments":10,"tubularSegments":18}},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[0,1.36,0],[0,1.44,-0.13],[0,1.41,-0.2]],"radius":0.023,"radialSegments":10,"tubularSegments":18}}]},"preview":{"projection":"perspective","azimuth":42,"elevation":16,"fov":34,"margin":1.04}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack
129 KB · NDJSON ↓