bimtex

assembly

Timber pew

timber-pew dresses asset:pew — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 7of 500 meshes
  • 1slot
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Timber pew, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame

This definition leaves $frame open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Generated views

The body and its drawing evidence

The deterministic renders check the body's footprint, structure and depth. Geometry, material and the selected finish stay unchanged.

Top renderEL 90° · ORTHOGRAPHIC
Rendered axonometricAZ 40° · EL 32°

Paste this

Every part: the 1 materialdef the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-assembly-oak","of":"timber","value":58,"accent":"#9b6a3d"}
{"t":"lookdef","id":"timber-pew","for":"asset:pew","desc":"Traditional slatted timber pew with high ends and a raked back.","slots":{"frame":"pack-assembly-oak"},"preview":{"projection":"perspective","azimuth":36,"elevation":18,"fov":34,"margin":1},"body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"ExtrudeGeometry","profile":[[0,0],[0.08,0],[0.08,0.95],[0.02,0.95],[0.02,0.66],[0,0.6]],"depth":0.5,"bevelEnabled":true,"bevelThickness":0.008,"bevelSize":0.008,"bevelSegments":2},"position":[-1.5,0,-0.25]},{"type":"Mesh","material":"$frame","geometry":{"type":"ExtrudeGeometry","profile":[[0,0],[0.08,0],[0.08,0.95],[0.02,0.95],[0.02,0.66],[0,0.6]],"depth":0.5,"bevelEnabled":true,"bevelThickness":0.008,"bevelSize":0.008,"bevelSegments":2},"position":[1.42,0,-0.25]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":2.84,"height":0.1,"depth":0.42,"radius":0.025,"segments":3},"position":[0,0.49,0.01],"rotation":[-0.07,0,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":2.84,"height":0.12,"depth":0.08,"radius":0.025,"segments":3},"position":[0,0.84,-0.2]},{"type":"bimtex:Run","count":15,"from":[-1.32,0,0],"to":[1.32,0,0],"children":[{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":0.08,"height":0.3,"depth":0.055,"radius":0.012,"segments":2},"position":[0,0.68,-0.19],"rotation":[0,0,-0.08]}]},{"type":"Mesh","material":"$frame","geometry":{"type":"BoxGeometry","width":2.76,"height":0.055,"depth":0.18},"position":[0,0.55,-0.1],"rotation":[-0.12,0,0]},{"type":"bimtex:Run","count":4,"from":[-0.9,0,0],"to":[0.9,0,0],"children":[{"type":"Mesh","material":"$frame","geometry":{"type":"ExtrudeGeometry","profile":[[0,0],[0.035,0],[0.035,0.14],[0,0.1]],"depth":0.16},"position":[0,0.55,-0.18]}]}],"scale":[1.15,1,1.25]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/assembly.ndjson model.ndjson > dressed.ndjson
Download assembly pack 18 KB · NDJSON ↓