bimtex

retail

Glass retail display case

glass-retail-display-case dresses furniture:display-case — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 8of 500 meshes
  • 3slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Glass retail display case, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$glazing
$frame
$surface

This definition leaves $glazing and $frame and $surface open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Generated views

The body and its drawing evidence

The A-101 panel is the built-in plan symbol at its default envelope, not a top-down image of this lookdef. The deterministic renders check the body's footprint, structure and depth. Geometry, material and the selected finish stay unchanged.

A-101 plan symbol1:100 · 1.20 × 0.70 m
Top renderEL 90° · ORTHOGRAPHIC
Rendered axonometricAZ 40° · EL 32°

Paste this

Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-retail-charcoal","of":"painted-metal","value":20,"accent":"#343536","body":{"metalness":0.38}}
{"t":"materialdef","id":"pack-retail-glass","of":"glass","value":86,"body":{"type":"MeshPhysicalMaterial","transmission":0.86,"ior":1.48,"thickness":0.025}}
{"t":"materialdef","id":"pack-retail-oak","of":"timber","value":72,"accent":"#b88b59","body":{"roughness":0.68}}
{"t":"lookdef","id":"glass-retail-display-case","name":"Glass retail display case","for":"furniture:display-case","desc":"Freestanding glass display case with three clear shelves and an oak plinth.","slots":{"glazing":"pack-retail-glass","frame":"pack-retail-charcoal","surface":"pack-retail-oak"},"note":"Natural box is 1.2 × 1.2 × 0.7; thin glass panes and floating shelves keep the case visibly hollow above its solid plinth.","body":{"type":"Group","children":[{"type":"Mesh","material":"$surface","geometry":{"type":"RoundedBoxGeometry","width":1.2,"height":0.18,"depth":0.7,"radius":0.035,"segments":3},"position":[0,0.09,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"RoundedBoxGeometry","width":1.16,"height":0.045,"depth":0.66,"radius":0.015,"segments":3},"position":[0,1.1775,0]},{"type":"Mesh","material":"$glazing","geometry":{"type":"BoxGeometry","width":1.12,"height":0.94,"depth":0.025},"position":[0,0.7,-0.318]},{"type":"Mesh","material":"$glazing","geometry":{"type":"BoxGeometry","width":1.12,"height":0.94,"depth":0.025},"position":[0,0.7,0.318]},{"type":"Mesh","material":"$glazing","geometry":{"type":"BoxGeometry","width":0.025,"height":0.94,"depth":0.61},"position":[-0.558,0.7,0]},{"type":"Mesh","material":"$glazing","geometry":{"type":"BoxGeometry","width":0.025,"height":0.94,"depth":0.61},"position":[0.558,0.7,0]},{"type":"bimtex:Run","count":3,"from":[0,0.38,0],"to":[0,0.98,0],"children":[{"type":"Mesh","material":"$glazing","geometry":{"type":"RoundedBoxGeometry","width":1.08,"height":0.025,"depth":0.58,"radius":0.01,"segments":3},"position":[0,0,0]}]},{"type":"bimtex:Run","count":4,"from":[-0.52,0,0],"to":[0.52,0,0],"children":[{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.012,"radiusBottom":0.012,"height":0.96,"radialSegments":10},"position":[0,0.69,-0.31]}]}]},"preview":{"projection":"perspective","azimuth":38,"elevation":20,"fov":34,"margin":1.04}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/retail.ndjson model.ndjson > dressed.ndjson
Download retail pack 31 KB · NDJSON ↓