Twin head light column
twin-head-light-column
dresses asset:light-column
— and nothing else. Appearance is invisible to the drawing set, so adding this changes no
plan, no section and no elevation.
Used in examplesWintergarden WorkplaceMcDonald's Drive-Thru — Complete Site StudyNorthline Distribution WarehouseAster Court Hotel + Spa
- 8of 500 meshes
- 1slot
- 2finishes
Drag to orbit · scroll to zoom
$frame
This definition leaves
$frame
open, and a look line fills them. Every combination is one body — same
geometry, same selector, same sheets — so the block below rewrites itself as you pick.
Only materials are slottable: a size would have to agree with the plan, so it stays on
the entity.
Generated views
The body and its drawing evidence
The deterministic renders check the body's footprint, structure and depth. Geometry, material and the selected finish stay unchanged.
Paste this
Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.
{"t":"materialdef","id":"pack-luminaire","of":"paint","value":92,"accent":"#fbf4dd","body":{"emissive":"#fbf4dd","emissiveIntensity":2.4,"roughness":0.18}}
{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"lookdef","id":"twin-head-light-column","for":"asset:light-column","desc":"Tall light column with two opposing rectangular heads.","slots":{"frame":"pal-steel-dark"},"note":"Twin-head car-park column at a 6 m mounting height, 0.60 x 2.40 m on plan. The two arms are what make it read as area lighting rather than as a street lamp, and a 6 m pole is the scale reference a flat car park otherwise has none of.","body":{"type":"Group","children":[{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.2,"radiusBottom":0.26,"height":0.36,"radialSegments":16},"material":"concrete","position":[0,0.18,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.085,"radiusBottom":0.125,"height":5.5,"radialSegments":16},"material":"$frame","position":[0,3.11,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.062,"radiusBottom":0.062,"height":1.06,"radialSegments":12},"material":"$frame","rotation":[1.5708,0,0],"position":[0,5.78,0.53]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.062,"radiusBottom":0.062,"height":1.06,"radialSegments":12},"material":"$frame","rotation":[1.5708,0,0],"position":[0,5.78,-0.53]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.6,"height":0.15,"depth":0.34},"material":"$frame","position":[0,5.925,1.03]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.6,"height":0.15,"depth":0.34},"material":"$frame","position":[0,5.925,-1.03]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.5,"height":0.05,"depth":0.27},"material":"pack-luminaire","position":[0,5.825,1.03]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.5,"height":0.05,"depth":0.27},"material":"pack-luminaire","position":[0,5.825,-1.03]}]}}
Or take the whole pack, which brings every entry and every material at once:
cat packs/parking.ndjson model.ndjson > dressed.ndjson
Download parking pack
53 KB · NDJSON ↓
The 2 finishes this pack ships
Combinations the pack author curated, rendered under one light and one camera because a comparison needs everything but the variable held still. Pick one to load it above — or mix your own with the slot controls.