bimtex

parking

Twin head light column

twin-head-light-column dresses asset:light-column — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

Used in examplesWintergarden WorkplaceMcDonald's Drive-Thru — Complete Site StudyNorthline Distribution WarehouseAster Court Hotel + Spa

  • 8of 500 meshes
  • 1slot
  • 2finishes

Drag to orbit · scroll to zoom

The build. Made here, now, by the same interpreter a model gets.
Twin head light column, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame

This definition leaves $frame open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Generated views

The body and its drawing evidence

The deterministic renders check the body's footprint, structure and depth. Geometry, material and the selected finish stay unchanged.

Top renderEL 90° · ORTHOGRAPHIC
Rendered axonometricAZ 40° · EL 32°

Paste this

Every part: the 2 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-luminaire","of":"paint","value":92,"accent":"#fbf4dd","body":{"emissive":"#fbf4dd","emissiveIntensity":2.4,"roughness":0.18}}
{"t":"materialdef","id":"pal-steel-dark","of":"steel","value":20}
{"t":"lookdef","id":"twin-head-light-column","for":"asset:light-column","desc":"Tall light column with two opposing rectangular heads.","slots":{"frame":"pal-steel-dark"},"note":"Twin-head car-park column at a 6 m mounting height, 0.60 x 2.40 m on plan. The two arms are what make it read as area lighting rather than as a street lamp, and a 6 m pole is the scale reference a flat car park otherwise has none of.","body":{"type":"Group","children":[{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.2,"radiusBottom":0.26,"height":0.36,"radialSegments":16},"material":"concrete","position":[0,0.18,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.085,"radiusBottom":0.125,"height":5.5,"radialSegments":16},"material":"$frame","position":[0,3.11,0]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.062,"radiusBottom":0.062,"height":1.06,"radialSegments":12},"material":"$frame","rotation":[1.5708,0,0],"position":[0,5.78,0.53]},{"type":"Mesh","geometry":{"type":"CylinderGeometry","radiusTop":0.062,"radiusBottom":0.062,"height":1.06,"radialSegments":12},"material":"$frame","rotation":[1.5708,0,0],"position":[0,5.78,-0.53]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.6,"height":0.15,"depth":0.34},"material":"$frame","position":[0,5.925,1.03]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.6,"height":0.15,"depth":0.34},"material":"$frame","position":[0,5.925,-1.03]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.5,"height":0.05,"depth":0.27},"material":"pack-luminaire","position":[0,5.825,1.03]},{"type":"Mesh","geometry":{"type":"BoxGeometry","width":0.5,"height":0.05,"depth":0.27},"material":"pack-luminaire","position":[0,5.825,-1.03]}]}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/parking.ndjson model.ndjson > dressed.ndjson
Download parking pack 53 KB · NDJSON ↓