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Ribbed bollard 2

ribbed-bollard-2 dresses asset:bollard — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 19of 500 meshes
  • 3slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Ribbed bollard 2, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame:body
$surface
$frame:ring

This definition leaves $frame:body and $surface and $frame:ring open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Generated views

The body and its drawing evidence

The deterministic renders check the body's footprint, structure and depth. Geometry, material and the selected finish stay unchanged.

Top renderEL 90° · ORTHOGRAPHIC
Rendered axonometricAZ 40° · EL 32°

Paste this

This definition names only built-in materials, so it stands alone.

{"t":"lookdef","id":"ribbed-bollard-2","for":"asset:bollard","desc":"Short ribbed bollard light with a domed diffuser top.","body":{"type":"Group","children":[{"type":"Mesh","material":"$frame:body","geometry":{"type":"LatheGeometry","profile":[[0,0],[0.19,0],[0.185,0.2],[0.165,0.92],[0.15,1.1],[0,1.1]],"segments":24},"position":[0,0,0]},{"type":"Mesh","material":"$surface","geometry":{"type":"CylinderGeometry","radiusTop":0.155,"radiusBottom":0.155,"height":0.12,"radialSegments":24},"position":[0,1.16,0]},{"type":"Mesh","material":"$frame:ring","geometry":{"type":"TorusGeometry","radius":0.158,"tube":0.018,"radialSegments":10,"tubularSegments":24,"arc":6.283185307179586},"position":[0,1.08,0],"rotation":[1.5708,0,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[0.174,0.48,0],"rotation":[0,0,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[0.1607550386569639,0.48,0.06658691723152561],"rotation":[0,-0.39269908169872414,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[0.12303657992645926,0.48,0.12303657992645925],"rotation":[0,-0.7853981633974483,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[0.06658691723152563,0.48,0.1607550386569639],"rotation":[0,-1.1780972450961724,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[1.0654427152581972e-17,0.48,0.174],"rotation":[0,-1.5707963267948966,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[-0.06658691723152561,0.48,0.1607550386569639],"rotation":[0,-1.9634954084936207,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[-0.12303657992645925,0.48,0.12303657992645926],"rotation":[0,-2.356194490192345,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[-0.1607550386569639,0.48,0.06658691723152564],"rotation":[0,-2.748893571891069,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[-0.174,0.48,2.1308854305163945e-17],"rotation":[0,-3.141592653589793,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[-0.1607550386569639,0.48,-0.0665869172315256],"rotation":[0,-3.5342917352885173,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[-0.12303657992645929,0.48,-0.12303657992645925],"rotation":[0,-3.9269908169872414,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[-0.06658691723152571,0.48,-0.16075503865696383],"rotation":[0,-4.319689898685965,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[-3.1963281457745916e-17,0.48,-0.174],"rotation":[0,-4.71238898038469,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[0.06658691723152566,0.48,-0.16075503865696386],"rotation":[0,-5.105088062083414,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[0.12303657992645924,0.48,-0.12303657992645929],"rotation":[0,-5.497787143782138,0]},{"type":"Mesh","material":"$frame:body","geometry":{"type":"RoundedBoxGeometry","width":0.018,"height":0.84,"depth":0.018,"radius":0.006,"segments":3},"position":[0.16075503865696383,0.48,-0.06658691723152572],"rotation":[0,-5.890486225480862,0]}]},"slots":{"frame:body":"qsr-charcoal","surface":"qsr-charcoal","frame:ring":"stainless"},"preview":{"projection":"perspective","azimuth":-30,"elevation":14,"fov":31,"margin":1.02}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/site-assets.ndjson model.ndjson > dressed.ndjson
Download site-assets pack 60 KB · NDJSON ↓