bimtex

interiors

Arc floor lamp

arc-floor-lamp dresses furniture:floor-lamp — and nothing else. Appearance is invisible to the drawing set, so adding this changes no plan, no section and no elevation.

  • 5of 500 meshes
  • 3slots
  • 1finish

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The build. Made here, now, by the same interpreter a model gets.
Arc floor lamp, shown as a photorealistic visual reference
The reference. AI-generated, not bimtex output — the authored input this body was written against.
$frame
$surface
$accent

This definition leaves $frame and $surface and $accent open, and a look line fills them. Every combination is one body — same geometry, same selector, same sheets — so the block below rewrites itself as you pick. Only materials are slottable: a size would have to agree with the plan, so it stays on the entity.

Generated views

The body and its drawing evidence

The A-101 panel is the built-in plan symbol at its default envelope, not a top-down image of this lookdef. The deterministic renders check the body's footprint, structure and depth. Geometry, material and the selected finish stay unchanged.

A-101 plan symbol1:100 · 0.40 × 0.40 m
Top renderEL 90° · ORTHOGRAPHIC
Rendered axonometricAZ 40° · EL 32°

Paste this

Every part: the 3 materialdefs the body resolves to, then the definition. Copying the lookdef alone still compiles and still validates — it just renders grey.

{"t":"materialdef","id":"pack-int-brass","of":"brass","value":58,"accent":"#b08d52","body":{"metalness":0.75}}
{"t":"materialdef","id":"pack-int-lamp-glow","of":"paint","value":92,"accent":"#fff2cf","body":{"emissive":"#fff2cf","emissiveIntensity":2.2,"roughness":0.18}}
{"t":"materialdef","id":"pack-int-linen","of":"cloth","value":72,"body":{"sheen":0.7,"sheenRoughness":0.6}}
{"t":"lookdef","id":"arc-floor-lamp","name":"Arc floor lamp","for":"furniture:floor-lamp","desc":"Slim brass arc floor lamp with a shallow linen shade and glowing diffuser.","slots":{"frame":"pack-int-brass","surface":"pack-int-linen","accent":"pack-int-lamp-glow"},"note":"Natural box is 0.4 × 1.6 × 0.4; the stem rises through 85% of the overall height before the shade establishes the widest point.","body":{"type":"Group","children":[{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.16,"radiusBottom":0.18,"height":0.035,"radialSegments":24},"position":[0,0.0175,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"CylinderGeometry","radiusTop":0.018,"radiusBottom":0.025,"height":1.28,"radialSegments":16},"position":[-0.08,0.66,0]},{"type":"Mesh","material":"$frame","geometry":{"type":"TubeGeometry","path":[[-0.08,1.27,0],[-0.06,1.48,0],[0.14,1.55,0]],"radius":0.018,"radialSegments":10,"tubularSegments":18,"curve":"spline"}},{"type":"Mesh","material":"$surface","geometry":{"type":"CylinderGeometry","radiusTop":0.13,"radiusBottom":0.2,"height":0.24,"radialSegments":24,"openEnded":true},"position":[0.14,1.42,0]},{"type":"Mesh","material":"$accent","geometry":{"type":"SphereGeometry","radius":0.085,"widthSegments":20,"heightSegments":12},"position":[0.14,1.38,0],"scale":[1,0.72,1]}]},"preview":{"projection":"perspective","azimuth":42,"elevation":18,"fov":34,"margin":1.04}}

Or take the whole pack, which brings every entry and every material at once:

cat packs/interiors.ndjson model.ndjson > dressed.ndjson
Download interiors pack 129 KB · NDJSON ↓